Creating complex 3D navigation | Fixing navmesh problems in Godot
Learn how bake 3d navmeshes and make a unit move through them. Here are a lot of common problems you might encounter and how to fix them. 🌐 Want to support me? / octodemy Project source files: / 134335816 ···················································································· This is a simple overview on how to bake 3D navmeshes and how to fix some of the most common problems you are likely to find. Hopefully this can give you an understanding of what to change to fix your agents. I'll be showing how to configure navmesh baking settings and the difference between the agent's 'path to desired distance' and 'target desired distance are. #godot4 #godot #godotengine #godot4.4 #godot3d #raycast CHAPTERS: 0:00 Intro 0:15 Baking the navmesh 2:49 What are you truly baking 3:39 NavigationObstacle3D 4:14 Agent setup 4:31 Move script 5:33 Fix floating agent 5:55 Path Desired Distance & Target Path Distance 6:41 Fix stuck agents 6:54 Radius & Cell size warnings 8:01 Ramp problems 9:32 Cell size Debugger error 9:50 Choice loop and AI tick 10:03 End

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