Exporting 3D Models to Godot 4 | GlTF settings

An overview on how to export and import 3D models into Godot. And some of the common issues I found along the way. ···················································································· Want to support me? https://ko-fi.com/octodemy Source code   / octodemy   ···················································································· CHAPTERS: 0:00 Intro 0:17 Blender files 0:52 FBX files 1:28 GlTF files 3:04 Godot forward and model forward 4:04 Shared materials 5:48 .glb without embedded textures 6:15 Animated models 7:51 Inherited scenes and using models #godot #godot4 #godotengine -----personal notes I think the flow of the video was kinda bad. The texture issue was divided in several different sections of the video. And I don't think I covered inherited nodes and how to use them properly. There was also a slight poping sound on the voice recording at the very end. I might redo this video in the future(far away future), making it about only glTF.