Part 2: The OpenCage Mod Toolkit | "Alien: Isolation" Smart AI in UE5

Unreal Engine 5 State Trees - "Alien: Isolation" Smart AI - Part 2: The OpenCage Mod Toolkit Overview: In this brand new series we'll be deep-diving into Unreal Engine 5's State Tree system, and building a smart enemy AI inspired by the Xenomorph from 'Alien: Isolation.' Support me via my ' Buy Me A Coffee' link : https://buymeacoffee.com/metaxisgames Other Parts in this Series: Complete Playlist:    • Alien: Isolation Enemy AI in Unreal Engine 5   Part 1 - Introduction :    • Part 1: Introduction | "Alien: Isolation" ...   Part 2 - The OpenCage Mod Toolkit:    • Part 2: The OpenCage Mod Toolkit | "Alien:...   Part 3 - Complete Beginner's Guide to State Trees:    • Part 3: Complete Beginner's Guide to State...   Part 4 - The AI Controller and Basic NPC Behaviour:    • Part 4: The AI Controller and Basic NPC Be...   Part 5 - Sight Perception And Attack Behaviour:    • Part 5: Sight Perception And Attack Behavi...   Part 6 - Code Cleanup and Improving State Tree Performance:    • Part 6 - Code Cleanup and Improving State ...   Part 7 - Prediction Sense:    • Part 7: Prediction Sense | "Alien: Isolati...   Part 8 - Multiple Vision Cones in UE5:    • Part 8: Multiple Vision Cones in UE5 | "Al...   Part 9 - Set Heightened Senses and Look At Player Animation:    • Part 9 - Set Heightened Senses and Look At...   Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations:    • Part 10 - Adding Gameplay Environment, Fir...   ------------------------------------------------------------ Links used in the video: OpenCage Mod Toolkit: https://github.com/MattFiler/OpenCAGE OpenCage Basic Workflow Documentation: https://github.com/MattFiler/OpenCAGE... Legend Plugin Node Documentation: https://github.com/MattFiler/OpenCAGE... ------------------------------------------------------------ Support me via my ' Buy Me A Coffee' link : https://buymeacoffee.com/metaxisgames