Part 4: The AI Controller and Basic NPC Behaviour | "Alien: Isolation" Smart AI in UE5

"Alien: Isolation" Smart AI in UE5 - Part 4: The AI Controller and Basic NPC Behaviour Overview: In the fourth installment of our Alien: Isolation Smart AI series, it's finally time to create our Alien NPC character use a State Tree to drive some basic, rudimentary behaviour. Support me via my ' Buy Me A Coffee' link : https://buymeacoffee.com/metaxisgames Project Files for Each Lesson: https://linktr.ee/metaxisgames Video Chapters: 00:00 - Intro 01:10 - Add third person content 02:45 - Create Alien NPC Character 06:04 - Create State Tree for Alien NPC Behaviour 08:00 - Create AI Controller for Alien NPC 10:35 - Implement Basic Behaviour in the State Tree 11:36 - Create Custom State Tree Base Task 14:05 - Create State Tree Task - Get Random Location 21:03 - Add MoveTo Task 22:20 - Brief Overview of Scheduled Tick Policy 22:52 - Continuing MoveTo Task Implementation 24:57 - Wait Task 25:44 - Add Nav Mesh Bounds Volume 27:57 - The Debug Text Task 30:04 - Summary, Next Video + Outro Other Parts in this Series: Complete Playlist:    • Alien: Isolation Enemy AI in Unreal Engine 5   Part 1 - Introduction :    • Part 1: Introduction | "Alien: Isolation" ...   Part 2 - The OpenCage Mod Toolkit:    • Part 2: The OpenCage Mod Toolkit | "Alien:...   Part 3 - Complete Beginner's Guide to State Trees:    • Part 3: Complete Beginner's Guide to State...   Part 4 - The AI Controller and Basic NPC Behaviour:    • Part 4: The AI Controller and Basic NPC Be...   Part 5 - Sight Perception And Attack Behaviour:    • Part 5: Sight Perception And Attack Behavi...   Part 6 - Code Cleanup and Improving State Tree Performance:    • Part 6 - Code Cleanup and Improving State ...   Part 7 - Prediction Sense:    • Part 7: Prediction Sense | "Alien: Isolati...   Part 8 - Multiple Vision Cones in UE5:    • Part 8: Multiple Vision Cones in UE5 | "Al...   Part 9 - Set Heightened Senses and Look At Player Animation:    • Part 9 - Set Heightened Senses and Look At...   Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations:    • Part 10 - Adding Gameplay Environment, Fir...