Tile Generators and Good vs Bad Randomness

🙇🙇If you would like to support me making more tutorial content, please consider supporting me at Patreon:   / johnnynodes   Part of improving at substance designer is learning to embrace the procedural nature of the program. Too many people try really hard to put a specific stone in the exact spot they want. Even though this is the case we still can use interesting methods to wrestle the randomness to create more of the look we're after