Definitive Tile Sampler Guide
In today's substance designer tutorial we are doing another entry in our Know -the-Node series - This time, focusing in on the Tile Sampler (Tile Generator's big brother) The Tile sampler is essentially a generator with the key difference being that we can now use textures to drive different parameters instead of relying only on a single, global value. This really unlocks a ton of potential! In the video we will walkthrough every setting on the Tile Sampler and than put it all together to build an erosion generator as well as show how it can be used to spread pebbles along our cliff in the spaces we want them. If you would like to support the channel: / johnnynodes 0:00:00 - Introduction 0:04:10 - Generator vs. Sampler Patterns 0:19:45 - Size Modes 0:22:33 - Scale Map Inputs 0:25:58 - Position offsets 0:29:15 - Displacement Map Inputs 0:31:35 - Vector Map Inputs - Position 0:34:04 - Vector Map Demonstration 0:41:58 - Rotation Map Inputs 0:49:34 - Color Map Inputs 1:00:43 - Full Material Example Begins 1:01:25 - Erosion Generator 1:19:15 - Adding Rocks 1:33:15 - Scattering Pebbles 1:40:15 - Adding Grass Blades

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