Procedural Edge Wear in Substance Painter
While creating some assets for my larger scenes I realized how slow it can be to create edge wear/chipped edges for everything in Zbrush manually, so I tried to recreate it procedurally in Substance Painter. Get the files from the tutorial on my Patreon: / filiphodas My Setup: Laptop: https://amzn.to/3dOJbTQ CPU: https://amzn.to/2UEoQJe GPUs: https://amzn.to/3bQ9Ei Motherboard: https://amzn.to/2wc3xFH Ram: https://amzn.to/2X6yqGD PSU: https://amzn.to/2RaIiv3 Case: https://amzn.to/348RcOT Screens: https://amzn.to/2wavE83 Tablet: https://amzn.to/2xIKZNN Mouse: https://amzn.to/2UXIbUY Keyboard: https://amzn.to/3dSkvtw Camera: https://amzn.to/3dVtBpm 16-35mm: https://amzn.to/2x0esmb 70-200mm: https://amzn.to/2UYpZuh Microphone: https://amzn.to/2RbWK6d Follow me: / hoodass / filiphds / filiphodas / filiphodas –––––––––––––––––––––––––––––– Track: Imaginary Love — INOSSI Free Download / Stream: hypeddit.com/link/roek7n ––––––––––––––––––––––––––––––

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