SC-War in Europe 'Crusade in Europe' Ep 1 OldCrowBalthazor [Axis] vs Taxman [Allies]
SC-War in Europe 'Crusade in Europe' Ep 1, Sept 1, 1939 "Germany invades Poland, Great Britain & France declare War. WWII begins!" OldCrowBalthazor [Axis] vs Taxman [Allies] Mod by Elessar2 Link to Taxman's channel: / @mrtaxman66 Link to the mod: https://forums.matrixgames.com/viewto... CiE- HOUSE RULES & PLAY TEST RULES revised 4-24-2026 OldCrowBalthazor vs Taxman (Made for a semi-historical timeline) 1) No Axis DOW on the USSR before April 1941 unless USSR mobilization reaches 90%. 2) Germany must attack ALL Low Countries (Belgium, Netherlands, Luxembourg) at the same time. 3) Finland is not allowed to occupy any Murmansk RR Lines unless Leningrad is taken (German units are free to do so at all times). Finnish units may not pass beyond the Finnish Policy line (see attached maps) unless Leningrad is, or has been in the past, axis controlled. Finnish units may never enter any USSR or Baltic State hexes south of Riga-Moscow-Perm line. Finnish units may enter any hex in Norway and Sweden. [Rational: President Roosevelt strongly warned Finland not to interdict the Murmansk RR and impede the Lend Lease shipments.] [Note that Germany is restricted to 8 infantry type units of which 1 can be a motorized unit, 1 aircraft and unlimited number of HQ in Finland. No other unit types are allowed. This is scripted in the mod.] 4) Finland is not allowed to assault Leningrad. German units are not allowed to attack the city via the Karelian Isthmus. [Rational: The Finns were satisfied to blockade Leningrad from the north and let the Germans take the city.] 5) The USSR is limited to 7 land units (excluding HQs) in the USSR from the Gulf of Finland to the Arctic Sea and 25 hexes east of the Post Winter War 1940 Finnish border. The limit is increased to 9 when the 2 USSR Divisions and 1 HQ (excluded from cap) are mobilized near Murmansk. The limit is removed completely on the 6th allied turn after Finland joins the Axis, or upon a GE unit occupying a Murmansk RR hex. 6) If Germany grants Hungary and Bulgaria Romanian territory via the 2nd Vienna Award DE, then: a) Hungarian units may not enter Romania, unless Romania joins the Allies or is conquered by an Allied power; b) Romanian units may not enter Hungary before the USSR is at war; and c) Romanian units may not enter Bulgaria unless Bulgaria joins the Allies (including via Axis DOW on Bulgaria), or Bulgaria is conquered by an Allied power. 7) No Bulgarian units allowed in the USSR unless Moscow or Baku is Axis controlled, afterwards restriction is eliminated (i.e. no need to remove Bulgarian units if the USSR regains control). No Bulgarian units allowed in Romania unless Romania joins the allies or is conquered by an allied power. 8) No Hungarian, Romanian or Bulgarian land units (except HQs) in France or Italy. 9) No Allied DOW on Denmark until August 1, 1940 or until after France falls, whichever occurs first. 10) No Allied blocking of Gibraltar travel hexes (can put ships all around them but not right onto them) while Gibraltar is Allied controlled. 11) No neutral Axis surface ships may pass by Gibraltar. (There is an Axis zone where IT mobilization will go down if IT ships cross. Actually, might be slightly useful to prevent Italy from joining too soon, as that is something that came up). 12) Vigo and Canary Island Ports leased to Germany (and adjacent sea hexes) may not be entered or attacked by any means by the Allies unless either a) Spain is an Axis Power at 100% Mobilization; or b) An Axis carrier launches an air strike from one of these hexes. 13) Airborne units must wait 2 full turns before para-dropping again. ---- PLAY TEST RULES -- 14) No Diplomacy chits vs. Major Powers, including Finland. 15) USSR Will invoke the Winter War. 16) The Western Allies will not attempt to intervene in the Winter War. We reserve the right to amend, add, or delete any of these house-rules if circumstances and discussion warrant them.
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