Lies of P and the Evolution of Soulslike Combat Mechanics

This is a follow-up to my video on Demon's Souls and examines the ways that its spiritual successors have progressed its combat system and weapon design. I specifically focus on Lies of P, the most recent major addition to the soulslike family tree, which is the culmination of all of From Software's iterations on their revolutionary formula. --- --- --- Corrections and Notes: At 13:56 I say that Bloodborne added dedicated animations for attack inputs that occur during rolls. Dark Souls 1 and Demon's Souls technically have these; I should have said that the versions of these animations that are used in Bloodborne are more fluid than the ones in its predecessors. At 35:06 I say that the ability to equip multiple legion arms is a "New Game+" feature. This is technically not true, you can unlock this in the first "New Game" cycle but it is only possible near the very end of the game. At 38:30 I defend the rising dodge upgrade being a part of the skill tree. This was changed in Lies of P's 1.3.0.0 patch and the rising dodge was converted into a core part of the player's move set. As a result, this section is no longer relevant. --- --- --- This video contains clips or quotes from the following channels: ‪@JosephAndersonChannel‬ ‪@AstronautDown‬ (Chris Christodoulou) ‪@gamemusicfestival‬ ‪@NEOWIZMUCA‬ Text Citations: Lies of P's musical connections to DJMAX https://gamerant.com/lies-p-audio-des... Video Citations (in Order of Appearance): Joseph Anderson - Dark Souls 3 Critique    • Dark Souls 3 Critique   Game Music Festival - The Lack Thereof / Chris Christodoulou / GMF 2022    • The Lack Thereof / Chris Christodoulou / G...   DJMAX Music Cafe - [Pop] Feel - DJMAX OST    • [Pop] Feel - DJMAX OST   --- --- --- Audio Equipment: Mic: Shure SM58 Dynamic Mic Preamp: Scarlett 2i2 --- --- --- No copyright is claimed in my use of Demon's Souls (2009), Demon's Souls (2020), Dark Souls (2011), Dark Souls 2 (2014), Bloodborne (2015), Dark Souls 3 (2016), Sekiro: Shadows Die Twice (2019), Elden Ring (2022), Lies of P (2023), Joseph Anderson's Dark Souls 3 Critique, Game Music Festival's The Lack Thereof presentation, and all of the music owned by Neowiz Games and Round8 Studio, and to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in U.S. copyright laws, specifically 17 U.S.C. § 107. If you believe material has been used in an unauthorized manner, please contact me.