Recreating Hades Dash in Unreal Engine 5 | Games Dissected
In this part of the "Games Dissected" series, I will be breaking down the "Dash" ability from Hades and recreating it in Unreal Engine 5. "Games Dissected" is a series where I explain the details of how popular game mechanics work and show you how to recreate them for your own games. Download the project files and support my channel on Patreon / alizoh Join my Discord server to chat and mingle with the community / discord Chapters: 00:00 Intro 00:40 Explaining The Dash 01:57 Setting the Stage 02:27 Dash First Iteration (Teleport) 03:42 Dash Second Iteration (Moving over time) 06:20 Customizable Dash Speed/Duration & Distance 08:10 Dash Path Calculation (Very Important!) 17:47 Testing The Dash Path Calculation 19:15 Input Based Direction 21:33 Chaining Multiple Dashes in a Row 23:29 Dash Cooldown 25:21 Polishing & Cleanup 27:38 Hades Dash vs Our Dash (side by side) 28:15 DON'T WATCH THIS SECTION Assets Used: Dash From Lyra (AM_MM_Dash_Forward): https://www.unrealengine.com/marketpl... Teleport VFX (P_FengMao_TeleportStart_Green): https://www.unrealengine.com/marketpl... Trail VFX (P_Gideon_Meteor_Trail_Green): https://www.unrealengine.com/marketpl... #hades #dash #unrealengine5 #tutorial #gaming #unrealengine #ue5 #gamedev #indiegame #indiegamedevelopment #gamemechanics #supergiantgames #gamesdissected #rougelike #rougelite

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