Why Dependencies are Bad and How To Avoid Them In Unreal Engine | UE5 Mediator Pattern Explained

The Mediator Pattern: Software Design Patterns are like a guide on how to write good code, whether you're using Blueprints or C++, knowing good software practices is a MUST! This video goes over the mediator pattern to build a "Combat manager" to coordinate actions between multiple enemies and the player. We will also be combining the mediator pattern with the observer pattern from the previous video to create an "Event Manager" Download the project files and support my channel on Patreon   / alizoh   Join my Discord server to chat and mingle with the community   / discord   Additional Resources: https://refactoring.guru/design-patte... https://www.gdquest.com/tutorial/godo... Chapters: 00:00 The Problem 00:33 What We'll Be Learning 01:21 What Mistake To Avoid? 02:20 What Is The Mediator Pattern? 03:20 Creating The Combat Manager Class 04:39 How To Communicate With The Mediator? 12:44 Testing The Combat Manager 14:37 The Problem With The Observer Pattern 15:31 The Event Manager 21:51 How To Use An EventManager Interface 24:16 Summary 25:19 Why Use Software Design Patterns? 26:09 What's Next? About me: I've been learning game development for a few years now, I have a background in software engineering, and I also have a background in education, so being able to combine my love of gaming, software engineering and education is the best way to spend my time. I am currently working on a few unreal engine games as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design. #unrealengine5 #MediatorPattern #tutorial #unrealengine #ue5 #gamedev #softwaredesign #software #designpatterns #cleancode

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