Blender - Fixing The UV Sphere - #13 Subdivision Surface Modelling in Blender

Learn more about Sub-D modelling https://www.hardvertex.com The UV Sphere has always been avoided in subdivision surface modelling because of the pinching which happens at the poles. I have a fix for that! It takes ages to make these!! Please consider supporting me! https://ko-fi.com/ianmcglasham