Blender - Connecting Cylinders - #15 Subdivision Surface Modelling in Blender
Learn more about Sub-D modelling https://www.hardvertex.com Hard surface modelling with Booleans is a bad idea if you hope to have lightweight, controllable, easy to texture models which may need deformation, transparency, sub surface scattering and the ability to be understood by any other 3d and 2d software. Connecting curved surfaces like two cylinders is best done as a subdivision surface modelling task The shrinkwrap modifier is your best bet for a good topology. It takes ages to make these!! Please consider supporting me! https://ko-fi.com/ianmcglasham

▶︎
Blender - Insetting and softbodies - #16 Subdivision Surface Modelling in Blender

▶︎
Blender - Hard Surfaces - #12 Subdivision Surface Modelling in Blender

▶︎
Blender - Loop tools Curve Tool : Panel Beating - #21 Subdivision Surface Modelling

▶︎
Blender - Retopologising Text - #10 Subdivision Surface Modelling in Blender

▶︎
Blender Chess King - #20 Subdivision Surface Modelling in Blender

▶︎
The RIGHT way to cut holes in surfaces in Blender

▶︎
How to use SURFACE modelling to create incredible 3D printed objects! Advanced Fusion CAD Tutorial

▶︎
Blender Chess Rook - #14 Subdivision Surface Modelling in Blender

▶︎
World Cup COLLAPSES in front of TRUMP’S EYES!

▶︎
3D Models That Will END Your Career

▶︎
Hard Surface Modeling in Blender is EASY Once You Learn THIS!

▶︎
Smoothly Merge Two Shapes in Blender (No Add-ons)

▶︎
Blender Rigid Body Text - #19 Subdivision Surface Modelling in Blender

▶︎
The Insane Genius of a Formula 1 Gearbox

▶︎
How to Cut Holes with WITHOUT BOOLEAN | Blender Hard Surface Modeling Tutorial (Arijan)

▶︎
Ukraine is Destroying Russia's Baltic Sea Fleet Now

▶︎
Blender - A better cylinder - #5 Subdivision Surface Modelling in Blender.

▶︎
Blender Chess Queen - #17 Subdivision Surface Modelling in Blender

▶︎
EDGE LOOPS & TOPOLOGY FLOW - Master Blender - Skill Building Exercises

▶︎
