How Enemies Detect You in Dark Souls: Part 1 - Sound
In today's Dark Souls Dissected, we'll be taking a close look at enemy detection through hearing, and the noises that the player generates. / illusorywall 0:00 Introduction 2:29 Player Noisiness 8:22 Noisy Armor 12:21 Combat Volumes 15:23 Sound Suppression 21:30 Hit Materials 26:00 Water Amplification 50:49 Ear Distance 56:38 Ear Soundcut Distance 1:00:04 Ear Angles 1:04:29 Sound Target Forget Time 1:09:31 Sound - Life 1:12:53 Sound - Type 1:20:00 Announcement/ Credits The Invisible Walls of Dark Souls 1- • Dark Souls Dissected #21 - Invisible Walls Firelink Chest and Loot Reloading- • Dark Souls Dissected #19 - Firelink Chest ... Dark Souls Coffin Stab Glitch Explained by @kingborehaha • Dark Souls Coffin Stab Glitch Explained (3... Molly - Cool Demon's Souls Stuff- @valer8-DeS Special thanks to Brave for co-op assistance (getting the rats to look), KnightOfCarim for PvP assistance, fiend for datamining the sound types, and foxyhooligans for helping explain the debug interface for sound volumes. Non-Souls music used in video: Shadow Tower Abyss Fan Soundtrack (Jacob Lake) The Secret of Monkey Island - Melee Island King's Field - Passage for a Monk The Secret of Monkey Island - Searching for Treasure King's Field IV - City Ruins Ecco the Dolphin (Sega Genesis) - Undercaves Ico - Castle in the Mist Grim Fandango - Lost Souls Alliance Metal Gear Solid 3 - Sea Breeze Castlevania Lament of Innocence - Ghostly Theatre Space Quest IV - Shop Theme

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