Dark Souls Dissected #21 - Invisible Walls

Welcome back to another episode of Dark Souls Dissected! Today's video is all about the hidden and invisible walls of Dark Souls 1. I explain the different kinds of environmental collisions and how they work, and also give a tour through every area to reveal and showcase the different invisible walls that I found hiding in the game's data.   / illusorywall   0:00 Introduction 1:26 Collisions Overview 3:14 Purposes of High Collisions 8:48 Northern Undead Asylum 14:12 Firelink Shrine 18:14 Undead Burg 27:44 Undead Parish 32:54 Lower Undead Burg 34:39 Depths 36:32 Blighttown 41:34 The Great Hollow & Ash Lake 47:06 Darkroot Garden 49:37 Sen's Fortress 55:12 Anor Londo 1:01:57 The Painted World 1:08:37 The Catacombs 1:10:49 Tomb of the Giants 1:13:23 Duke's Archives & Crystal Cave 1:17:16 New Londo Ruins 1:20:51 Demon Ruins & Lost Izalith 1:26:17 The DLC Areas 1:29:26 The Kiln 1:31:59 Outro Soulstruct for Blender https://github.com/Grimrukh/soulstruc...    / @phobiasoft  Glitches you can do in Dark Souls PtDE    • Glitches you can do in Dark Souls: Prepare...      / @samuelhdiamond42  Secrets of the Sunlight Altar (alt Depths' entrance)    • Secrets of the Sunlight Altar - Dark Souls      / @regoleslayer   |   / regole      / @therealmcdan   |   / therealmcdan     / caringmoistcaterpillarkapow   Non-Souls music used in video: King's Field IV - City Ruins Space Quest IV - Shop Theme King's Field - Passage for a Monk King's Field II - Forest of Varde Ralugo Eternal Ring - North Shore King's Field II - Quist Eternal Ring - Juste Snatcher (Sega CD) - Cure Eternal Ring - Fatalism Castlevania Symphony of the Night - Crystal Teardrop King's Field II - The Field of Ice Frozen Plains Castlevania Lament of Innocence - Ghostly Theatre Metal Gear Solid - Encounter Castlevania Symphony of the Night - Marble Gallery