Terminal Velocity OST waveform visualization
This is most of the entire original soundtrack of Terminal Reality's Terminal Velocity flight-combat simulation game with colored waveforms -- their first produced game. The game utilized MOD tracker files for the music during development. Each waveform denotes what and where samples are playing at one of the six channels. The first channel is red followed by yellow, green, cyan, blue, and finally magenta. They are all played twice in a loop before transitioning to the next one. Music from the intro and ending are excluded as they are not tracker files. MOD samples may have a size that is even, divisible by two, and a maximum of 131,070. Whenever there is a sample with an odd size, depending on the tracker software, that one single sample may bleed over every following sample offsetting them or adding a silent sample length of one toward the beginning or end to compensate. Modern music trackers such as OpenMPT play Terminal Velocity's music samples (including other Terminal Reality games that used MOD music) at a slightly faster rate than what the game really plays. I have pitched or finetuned them down by one to reflect exactly how the game plays its samples. Furthermore, the game pan channels one, three, five towards the left, and two, four, six to the right when set to stereo playback instead of the standard pannings one, four, five, and two, three, six, respectively. Interestingly enough, the game's internal music player supports up to eight channels, but the last two are read garbage values. A severe limitation these games had is the lack of looped samples. Many contemporary tracker music has them particularly chiptunes, yet they are played like it was not looped at all! 00:00 Title screen (Sex) 01:30 Ymir (Tame) 05:50 Boss 1 (Creep) 06:38 Crythania (Back) 09:19 Boss 2 (Weave) 10:06 Moon Dagger (Alien) 11:13 Boss 3 (Hit) 12:04 Tei Tenga (Desert) 13:35 Boss 4 (Boss) 14:29 Ositsho (Hell) 17:57 Erigone (Repo) 22:15 Centarui III (Jest) 23:56 Boss 5 (Mark) 24:51 Ceres Asteroid (Raise) 28:16 Proxima Seven (Broke) 29:56 Unknown Body (Corner) 31:26 Boss 6 (Fear) Software used Terminal Velocity - the actual game itself podextract - POD file game data extraction OpenMPT - ripping Terminal Velocity's music to normal audio formats ffmpeg - individual colored waveform analysis of that music Kdenlive - white lines separating the channels and this video All music is courtesy of Kyle Richards.

Best of Clair Obscur: Expedition 33 Soundtrack

Trump-Drohungen: Kiesewetter fordert USA-De-Risking | Markus Lanz vom 08. Juli 2026

You Know This Song (but the Orchestra Doesn’t) | Jacob Collier & VSO School of Music Orchestra | TED

Fury3 OST waveform visualization

Oops! All Video Game Music: Episode 103

IXION | Original Soundtrack

The Most Powerful Frequency of God 1111Hz - Receive immediate help from divine forces

Dark Jazz & Noir Trip-Hop // Atmospheric Music for Lonely Night Drives

Smoke Mood - Just Relax | Chill House & Deep House Mix 🎧 Chill / Night Vibes Vol 6 / Stress Relief

Something is jamming GPS over Europe. Here's what we found

Mr.Bean Making Celebrities Cry With Laughter NONSTOP!

Beautiful Relaxing Music - Stop Overthinking, Stress Relief Music, Sleep Music, Calming Music #177

Game of Thrones Music & North Ambience | Winterfell - House Stark Theme

Skyrim - Music & Ambience

Lineage 2 New Best Soundtrack Compilation

Deep Work Music | Productivity Flow Ambience for Maximum Focus and Calm Mindful Work Flow

Baldur's Gate 3 | Relaxing Forest Ambience + Unofficial Music

Fury3 - Any% in 23:50.48

40Hz Binaural Gamma Waves - Ultra Deep Concentration

