Fury3 OST waveform visualization
This is most of the entire original soundtrack of Terminal Reality's Fury3 flight-combat simulation game with colored waveforms -- Hellbender's prequel. The game utilized MOD tracker files for the music during development. Each waveform denotes what and where samples are playing at one of the six channels. The first channel is red followed by yellow, green, cyan, blue, and finally magenta. They are all played twice in a loop before transitioning to the next one. Music from the F!Zone expansion pack is also featured in this visualization, but the CD audio soundtrack and music from the intro and ending are excluded as they are not tracker files. MOD samples may have a size that is even, divisible by two, and a maximum of 131,070. Whenever there is a sample with an odd size, depending on the tracker software, that one single sample may bleed over every following sample offsetting them or add a silent sample length of one toward the beginning or end to compensate. Modern music trackers such as OpenMPT play Fury3's music samples (including other Terminal Reality games that used MOD music) at a slightly faster rate than what the game really plays. I have pitched or finetuned them down by one to reflect exactly how the game plays its samples. Furthermore, the game pan channels one, three, five towards the left, and two, four, six to the right when set to stereo playback instead of the standard pannings one, four, five, and two, three, six, respectively. Interestingly enough, the game's internal music player supports up to eight channels, but the last two are read garbage values. A severe limitation these games had is the lack of looped samples. Many contemporary tracker music has them particularly chiptunes, yet they are played like it was not looped at all! 0:00:00 Title screen (Sex) 0:02:40 Terran main (Terran) 0:08:37 Terran guardian (Terran Boss 6) 0:09:53 L24-D main (Fog) 0:11:56 L24-D guardian (Fog Boss) 0:14:17 Ares main (Black) 0:18:33 Ares guardians (Red Boss) 0:20:03 New Kroy main (City) 0:22:14 New Kroy guardian (City Boss 3) 0:23:32 Sebek main (Egypt) 0:27:34 Sebek mini guardian (Egypt Boss 4) 0:28:26 Sebek major guardian (Anubis) 0:29:16 Vestra main (Mine) 0:35:37 Vestra guardian (Mine Boss) 0:37:44 Tiamat main (Waves) 0:41:27 Tiamat guardian (Water Boss 2) 0:44:01 Fury main (Blow) 0:49:08 Fury guardian (Fury Boss 2) 0:51:16 Belazure main* (Ground 9) 0:57:26 Futro Colonial Center main** (Bits 6) 1:04:36 Kular't Battleship main* (Bion Ship 3) 1:09:23 Unused (Run)*** The guardian themes used on these planets are the same as Terran's under a different name; they are most likely placeholder music when Hellbender was not released yet. ** It has an unfinished spider guardian that only has one of its legs modeled. The tunnel leading to it implies it is also incomplete given the fact this is a commonly used placeholder texture. *** This is referenced inside the New Kroy tunnel files but is not heard anywhere in normal gameplay. The game never switches music between tunnels, just on guardian fights. You can make it play by forcing the game to load the tunnels directly from the title screen involving text files and a little hack. However, the game will complain and quit at the end since it expects players to enter tunnels rather than loading outright. Software used Fury3 - the actual game itself podextract - POD file game data extraction OpenMPT - ripping Fury3's music to normal audio formats ffmpeg - individual colored waveform analysis of that music Kdenlive - white lines separating the channels and this video All music is courtesy of Kyle Richards.

Battlestar Galactica Ambient Mix

Terminal Velocity OST waveform visualization
![Netrunner's Delight 001 [house to techno to dnb - videogame music] no ai](https://i.ytimg.com/vi/InMb6tuVgwA/hqdefault.jpg?sqp=-oaymwE9CNACELwBSFryq4qpAy8IARUAAAAAGAElAADIQj0AgKJDeAHwAQH4Af4JgALQBYoCDAgAEAEYZyBnKGcwDw==&rs=AOn4CLBzaDpU7xrPt8KXLx0FaInpDCBIzQ)
Netrunner's Delight 001 [house to techno to dnb - videogame music] no ai

MEGA MAN 3: SYNTH RUSH | SYNTHWAVE

Relaxing Video Game Music | 8 hr mix with images | Best songs from Final Fantasy, Zelda, KH, & more

You Couldn't Find This Rare Jungle Mix So It Found You

Spacesynth Music KOTO HD

Hyper Focus Mode | Concentration Music Productivity | Work Focus Background | Deep Flow 2026

GTA Vice City Radio Flash FM

The Ultimate PlayStation Jungle Mix 🎮 // 90s 00s DnB, Ambient Jungle, Intelligent, Vocal, Breakbeat

Deus Ex 2000 Full OST

Gran Turismo soundtrack to relax/study to

IXION | Original Soundtrack

Interstellar: A Trip Hop Mix

MEGA MAN 2: DR. WILY'S REVENGE | SYNTHWAVE

Diablo 2 Resurrected Soundtrack / OST (final)

SNES Music Nostalgia Mix
![Jungle in Gaming Mix [01] // PS1, N64, Xbox // 1hr Drum and Bass Mix - ambient, intelligent, liquid](https://i.ytimg.com/vi/twBcMibg1Vs/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLC1jraYnj-LPw51kJFM82Jo0lVuGg)
Jungle in Gaming Mix [01] // PS1, N64, Xbox // 1hr Drum and Bass Mix - ambient, intelligent, liquid

Conan the Barbarian - Original Soundtrack (Expanded Edition)

