Presentation: ICVFX for Indie Filmmakers in Unreal Engine
Unreal and ICVFX (In-Camera VFX) with Scott Kirvan : Getting into Virtual Production without an LED Volume in UE5 Presented by VFX/VP Supervisor, Scott Kirvan, May 16, 2023, at the Seattle Unreal Engine Meetup. 00:00 Intro to virtual production 02:24 ICVFX ideas for independent filmmakers 05:25 Required equipment review 06:50 The "real world" scale and position discussion 08:50 Measuring the "real world" 12:50 Getting into Unreal. (UE_QuickLaunch) - https://github.com/ScottKirvan/UE_Qui... 14:20 (ScooterUtils Edit plugin) - https://github.com/ScottKirvan/Scoote... 15:00 Create and save a default level 16:10 Build the screen from a basic plane inside Unreal 17:28 Create UV material 25:15 Cinecam & LiveLink 27:00 Unreal Remote 2 on iPhone/Tracker 29:40 nDisplay Config 30:40 Add Cluster Node 31:25 Add Static Mesh to nDisplay 32:51 Add ICFVX (inner frustum) Camera to nDisplay 33:46 LiveLink Preset 34:40 Switchboard 38:12 Launching nDisplay 40:30 Camera overheats + general tech fail! haha :-) 42:55 Tech Test sample: Magic Box 43:30 Tech Test sample: Meerkat, nDisplay, multiple monitors Further details on the project: https://www.scottkirvan.com/ICVFX/ Unreal Seattle's Discord: / discord Seattle's Unreal Engine Community page: https://communities.unrealengine.com/... Filmed on-location by Natt Thangvijit. Edited by Natt & Scott. Equipment/software used: Asus Nitro 5 laptop w/ NVIDIA 3080, Sigma fp camera, Unreal 5.2. Required Unreal Project Plugins: Static Mesh Editor Modeling Mode (enabled by default in UE5+) nDisplay (enabling nDisplay automatically enables the LiveLink plugin too) Switchboard Add'l plugins/tools referenced: Scooter Utils - Unreal plugin used to change editor font-size for readability and for quick restarts of the editor. https://github.com/ScottKirvan/Scoote... UE QuickLaunch - right-click context menu for launching unreal without the Epic Games Launcher. https://github.com/ScottKirvan/UE_Qui... Process Outline: 1. Collect IRL (In Real Life) Data. 2. Reconstruct our IRL display screen in Unreal. 3. Add CineCamera Actor and set it up to match your IRL camera. 4. Set up Livelink & connect the iPhone using Unreal Remote 2, and save the LiveLink Preset. 5. Configure nDisplay - add VP (Viewport) node, add static mesh screen, and add camera. 6. Launch listener. 7. Launch, Configure, and Connect Switchboard. 8. From Switchboard, run your Unreal project in nDisplay mode. 9. Make your movie and get famous. Copyright (c) 2023 Natt Thangvijit & Scott Kirvan

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