Hexagonal Tiles - Getting started with Blender Nodes Part 5
Get started with Geometry Nodes: https://www.canopy.games/p/bcs-geomet... Get my Beginner's Shader Course: https://www.canopy.games/p/procedural... Jump on the Discord server for more procedural goodness: / discord This time we're creating a Hexagonal Tiling node that's going to let us turn a plane into a fully 3D Hexagonal Tile material for all of your tiling needs! Apologies if my voice is a bit croaky, I've just been feeling a little under the weather! Contents: 00:00 - Intro 01:03 - Understanding hexagons 02:32 - Making a hexagon 04:05 - Creating the hexagon array 10:30 - Adding displacement 12:52 - Building the group node 16:22 - Example scene and material use Final Node Tree: https://imgur.com/n2T16cJ Please let me know how I can improve these videos! Patreon: / erindale Twitter: / erindale_xyz Instagram: / e.r.i.n.d.a.l.e ***** Shortcuts: SHIFT+A: Add menu SHIFT+D: Duplicate node CTRL+SHIFT+D: Duplicate with connected inputs CTRL+H: Hide unused node sockets H: Minimise selected node M: Mute selected node CTRL+J: Frame selected nodes CTRL+G: Group selected nodes SHIFT+TAB: Turn on snapping CTRL+SPACE: Maximise work area G: Grab (especially useful when trying to move reroutes) CTRL+X: Dissolve node CTRL+Right Click: Cut noodle SHIFT+Right Click: Add reroute D+Left Click: Draw annotation D+Right Click: Erase annotation CTRL+Drag a slider to snap SHIFT+Drag a slider for fine adjustments Nodes Used: INPUT -UV Map -Value TEXTURE -White Noise COLOUR -Invert -MixRGB +Colour Dodge +Colour Burn +Mix -RGB Curves VECTOR -Mapping CONVERTER -CombineXYZ -Math +Square Root +Maximum +Less Than +Multiply +Minimum +Subtract +Divide +Add -SeparateXYZ -Vector Math +Scale +Multiply +Add +Divide +Modulo +Snap +Absolute +Normalise +Dot Product

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