Understanding Texture Coordinates - Getting Started with Blender Nodes

Get my Beginner's Shader Course: https://www.canopy.games/p/procedural... Jump on the Discord server for more procedural goodness:   / discord   Texture coordinates can look like magic but once you understand them, they're really straight forward. Coordinate manipulation is the most fundamental part of procedural texturing so it's worth getting your head around what the colours mean and what options we have available! Contents: 00:00 - Intro 00:11 - Where and what are texture coordinates? 03:57 - UV Map node 04:34 - Generated 05:47 - Normal 06:24 - UV 06:40 - Object 07:20 - Camera 08:12 - Window 08:33 - Reflection 09:20 - Position 10:03 - Normal, Tangent & True Normal 10:53 - Incoming 11:25 - Parametric 11:53 - Backface, Pointiness & Random per Island 12:26 - Summary 13:46 - Outro Please let me know how I can improve these videos! Patreon:   / erindale   Twitter:   / erindale_xyz   Instagram:   / e.r.i.n.d.a.l.e   ***** Nodes Used: INPUT -Geometry -Texture Coordinate -UV Map Shortcuts: SHIFT+A: Add menu SHIFT+D: Duplicate node CTRL+SHIFT+D: Duplicate with connected inputs CTRL+H: Hide unused node sockets H: Minimise selected node M: Mute selected node CTRL+J: Frame selected nodes CTRL+G: Group selected nodes SHIFT+TAB: Turn on snapping CTRL+SPACE: Maximise work area G: Grab (especially useful when trying to move reroutes) CTRL+X: Dissolve node CTRL+Right Click: Cut noodle SHIFT+Right Click: Add reroute D+Left Click: Draw annotation D+Right Click: Erase annotation CTRL+Drag a slider to snap SHIFT+Drag a slider for fine adjustments F2: Rename a node