TF2 HAUNTED Hide and Seek
Some guy searches non-stop for several suckers, seemingly shying away from the spotlight of his sight. Make sure to also check out @Great_Blue @BrickiestBrick and @Windexian channels for more fun stuff. Hide and Seek is a simple gamemode. One team consists of Seekers and another of Hiders. Hiders must hide for as long as possible to increase their time and score all while being sought out by the Seeker. The person with the highest time spent hiding at the very end wins... of course, there's a bit more to it than just that, thanks to both the map's removal of inviswalls and balance changes made through the Hide and Seek Plug-in. GAMEMODE CHANGES Seekers are frozen in place till the round officially starts Hiders are invisible during set-up, barring nametags and particles Every 3 minutes, a message is told to give a hint to the seeker (They aren't given) From 15 minutes onward, hiders can see the outline of other hiders briefly and can snitch on their location WEAPON BALANCING The Force-A-Nature has two knockback jumps rather than one The Winger deals 1 damage Atomizer no longer has a deploy speed penalty Wrap Assassin Bauble causes knockback on hit Boston Basher doesn't cause bleed on hit

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