TF2 Hide and Seek is BACK
TF2 is really fun, but what if being found by a single enemy player meant you instantly* died? Some people call that playing Spy, but I personally thought it would be more fun to invent a version of hide and seek that lets you hide anywhere in a completely opened map. And surprisingly, it's a ton of fun! *skilled hiders may be able to delay dying by mashing the space bar and running for the hills Huge thanks to @usshii, @spaceguyonline, @brickiestbrick, and @thewhatshow for playing! Go check out their channels if you like them here. Join the community! ~ Discord: / discord ~ Twitch: / greatblue ~ Patreon: / greatblue My other channels! ~ Extra TF2 stuff: / @bluesroost ~ More stuff with friends: / @chucklenuts The rules for hide and seek are straightforward: hiders (RED) have to survive for as long as they can while the seekers (BLU) try to find and kill them. Everyone plays Scout, and while you can use whatever you want for mobility, seekers are only allowed to kill the hiders with their melees. Hiders are allowed to fight back with everything but their Force-a-Natures, however seekers are given full crits and unlimited health, so it's only useful for making a quick getaway. Each person has their own personal clock that ticks up while they're alive as a hider and stops while they're a seeker. At the end of the game, everyone's times are added up and whoever has the highest is the winner. As for the maps, they've been modified to remove any doors, windows, invisible walls, or anything else that could prevent you from going wherever in the world you want. Minus spots that are obviously under the map or otherwise out of bounds, any spots hiders find are fair game. Also, the times are getting closer! I had a pretty dominant run while the mode was brand new (at least on my channel), but people are very quickly catching up. We decided to not only distribute the maps a week early this time, but we also gave everyone ~15 minutes before each round to look around the map and find a spot. I'm also working on fully automated versions of these maps that in addition to handling the hide and seek logic for us (like setup timers, round clocks, hint reminders, seeker crits/overheal, and now bullet immunity thanks to Brick) will also add a few new features to prevent the rounds from going on for too long. Once they're done, I'll distribute them on GameBanana for you all to mess around with. Be sure to send me your gameplay if you use them!

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