How to add Collision on Megaplants with PCG Forest in Unreal Engine 5.7
In this Unreal Engine 5 tutorial, I’m showing you a vastly improved solution for adding collision to Megaplants within the PCG (Procedural Content Generation) framework. If you’ve struggled with performance issues or complex workarounds in the past, this video is for you. We’re moving away from the "old way" and leveraging the full power of the PCG Graph to automate collisions efficiently, ensuring your players interact perfectly with every hero asset and megaplant without killing your frame rate. Follow me on my socials Download the PCG Forest Generator here: Get this on FAB Marketplace 👉: https://www.fab.com/listings/a0c950a9... Get this on Gumroad 👉: https://rbnksart.gumroad.com/l/PCG_Fo... The PCG Forest is available for 5.4, 5.5, 5.6 and 5.7 versions Megaplants are only available for the 5.7 version only. Also watch my other video's and tutorials on the PCG Forest: • Create a Realistic Environment with the PC... • The ULTIMATE PCG Forest Generator for Unre... • PCG Forest: Effortlessly Create Stunning F... Free Megascans assets available on: https://www.fab.com/ For any help or questions related to the product: / discord Follow me on my socials Instagram - / rbnks Threads - https://www.threads.com/@rbnks 00:00 Intro 01:00 How to make the Collision work on Megaplants 04:40 Outro #unrealengine #ue5 #unrealengine5 #3D #3Dart #pcgaming

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