Scaling The Bullets Dynamically

NEW SCENE FILE. (Now compatible with H19) In this tutorial Manuel explains packed primitives and how to dynamically scale bullet objects at simulation time. For render files & advanced setup visit: www.patreon.com/entagma 00:00 - Intro 00:45 - Basic Setup 03:00 - Packed Primitives explained 06:30 - Creating the DOP Setup 09:15 - Scattering Influence Points 10:30 - Writing the Scaling Solver 17:00 - Making the Solver execute only on certain frames 21:00 - Updating The ID Attribute Download Project File (.zip): https://www.entagma.com/downloads/Liv...