Custom Raycast Vehicle Physics in Godot #5.5 | Multi-Raycast & Performance

Let's implement a multi-raycast and see how they perform. Part5:    • Custom Raycast Vehicle Physics in Godot #5...   🌐 Want to support me?   / octodemy   Project source files:   / 153568672   ···················································································· Part1:    • Custom Raycast Vehicle Physics in Godot | ...   Part2:    • Custom Raycast Vehicle Physics in Godot #2...   Part3:    • Custom Raycast Vehicle Physics in Godot #3...   Part4:    • Custom Raycast Vehicle Physics in Godot #4...   In this new video we are going to implement several multi-raycast suspension system, see how they perform, and compare them to our previous shapecast suspension. This is an extra experimental episode, we won't be using any of this code in future episodes. But it is interesting to learn how those multi-raycast systems work #godot4 #godot #godotengine #godot4.5 #godot3d #raycast #shapecast CHAPTERS: 0:00 Intro 0:30 Basic Multi-Raycasts 4:45 Upgraded Multi-Raycasts 5:48 Improving the code 6:25 Radial Multi-Raycasts 8:11 Fixing bouncy car 8:56 Wheel width rays 9:40 Fixing Raycast (ignore parent body) 10:33 Performance tests 11:12 Investigating performance