Custom Raycast Vehicle Physics in Godot #2 | Acceleration

Follow along as we understand all the physics behind how to make our very own raycast car vehicle in Godot. Part1:    • Custom Raycast Vehicle Physics in Godot | ...   Part3:    • Custom Raycast Vehicle Physics in Godot #3...   This is Part 2 of probably 3 or 4. On the second part, we'll make our car move using an acceleration curve, improve our code and fix a lot of problems we find along the way. ···················································································· 🌐 Want to support me?   / octodemy   Project source files:   / 128499803   ···················································································· #godot4 #godot #godotengine #godot4.4 #godot3d #raycast CHAPTERS: 0:00 Intro 0:11 The wheel class 2:34 Simple acceleration 6:17 Projected forces 7:01 Max speed 8:40 Simple drag 9:35 Dynamic acceleration 11:53 Raycast physics bug fix 13:14 4-wheel's drag 13:50 Bigger back wheels and fixes 14:58 Preventing car flip trick