Custom Raycast Vehicle Physics in Godot #2 | Acceleration
Follow along as we understand all the physics behind how to make our very own raycast car vehicle in Godot. Part1: • Custom Raycast Vehicle Physics in Godot | ... Part3: • Custom Raycast Vehicle Physics in Godot #3... This is Part 2 of probably 3 or 4. On the second part, we'll make our car move using an acceleration curve, improve our code and fix a lot of problems we find along the way. ···················································································· 🌐 Want to support me? / octodemy Project source files: / 128499803 ···················································································· #godot4 #godot #godotengine #godot4.4 #godot3d #raycast CHAPTERS: 0:00 Intro 0:11 The wheel class 2:34 Simple acceleration 6:17 Projected forces 7:01 Max speed 8:40 Simple drag 9:35 Dynamic acceleration 11:53 Raycast physics bug fix 13:14 4-wheel's drag 13:50 Bigger back wheels and fixes 14:58 Preventing car flip trick

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