Interactive Computers in Unreal Engine | Part 2 | Interaction Mode
In Part 2, we're making the laptop interactive. If you haven't watched Part 1 ( • Interactive Computers in Unreal Engine | P... ) yet, that's where I covered checking the laptop mesh in Blender, setting up pivot points, exporting everything correctly, and importing it into Unreal Engine. In this video, I'll cover: Setting up a basic interaction system Entering and leaving laptop interaction mode Smooth camera transitions between the player and the laptop view Opening and closing the laptop lid animation In the next videos: [AVAILABLE] Widget with a custom cursor on the laptop screen: • Interactable Computers in Unreal Engine | ... [in progress] redirecting keyboard events via the Widget Interaction Component Setting up the laptop screen material and making a curved screen

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