Interactable Computers in Unreal Engine 5 | Part 1 | Import | Blender to Unreal

When I wanted to add an interactive laptop to my game, I realized there aren’t many tutorials out there. So today, I’m starting a mini series about interactive computers in games. In this first episode, I’ll cover the basics: Checking the laptop mesh in Blender Ensuring all pivot points are correctly placed on the mesh Properly exporting from Blender Setting everything up in Unreal Engine Part 2 (   • Interactable Computers in Unreal Engine 5 ...  ) is already available and covers: Setting up a basic interaction system Entering and leaving laptop interaction mode with smooth camera transitions Opening and closing the laptop lid animation Part 3 (   • Interactable Computers in Unreal Engine | ...  ) is already available and covers: Widget with a custom cursor on the laptop screen in progress: Redirecting keyboard events via the Widget Interaction Component