NTL Dev Log – “What’s Taking So Long?” | Ep 6 | Improved Physics, Localisation and a NEW SHIP!

Wishlist No Time Left on Steam: https://store.steampowered.com/app/40... No Time Left — Devlog: Heavier Ships, more interesting cloaking, and a new ship reveal Ships now have mass that means something. Collisions hit like they should, the camera pulls back for the kind of shots the moment deserves, and there are two new events waiting in the dark — plus a brand-new ship and a Discord server to go with them. This update was a wide one. Highlights: Combat & Physics Ship mass reworked to realistic values — collisions now reflect the difference, with mesh deformation added on impact Cloaking now boosts maneuverability by 50% while active Astralith shields reworked; boosted shields are now tied to drone life Radiation alarms and nuke VFX moved to manager systems, so multiple warheads can run at once Fixed drone projectiles persisting after the drone is destroyed Navigation & Presentation Camera FOV adjusted across scenes, inventory, and shops for a more cinematic feel Travel time between waypoints cut by 33% Radar and Ship views now disable inside Nebulae and Nebula Storms Improved vernier thruster code and placement Fixed StarMap icons for completed waypoints resetting after unlocking the map Content & Fixes NEW EVENT — Destroyed Silicarian Ship NEW EVENT — Hunt for KB German and Spanish localization added Reworked inventory exit behavior and fixed a mount-selection bug in weapon mode A new ship is revealed in this one, and the Discord is officially open — come help shape what's next. Join the Discord:   / discord