IGDA San Francisco Event: Jonathan Blow, Chris Hecker, Dolby, May 8th
Q&A session with Jonathan Blow and Chris Hecker and moderated by Alex Wilmer at Dolby Labs on Wednesday, May 8th. Jonathan Blow Bio: Jonathan Blow is a game designer/programmer who lives in San Francisco. He is also a partner in Indie Fund. http://the-witness.net/ Chris Hecker Bio: Chris focuses on solving hard problems at the intersection of gameplay, aesthetics, and technology. He is an outspoken advocate for pushing the current boundaries of design and interactivity, in the hope that games will eventually reach their full potential as a medium. To this end he helped organize the Indie Game Jam, the Experimental Gameplay Workshop, and the Depth Jam, and his recent work on Spore centered on using proceduralism and artificial intelligence to enhance player creativity and agency. Chris has been on the advisory board for the Game Developers Conference for many years and is a regular speaker at the GDC, Siggraph, and other conferences. A frequent contributor to Game Developer magazine, Chris was the technical columnist for the magazine for two years and the Editor-at-Large for three, and was on the editorial board of the computer graphics research publication, The Journal of Graphics Tools. He has worked at both ends of the development spectrum, as a one-man indie game developer with his company definition six, inc. and on a hundred-person team at Maxis/Electronic Arts. His professional goal is to help games become the preeminent art and entertainment form of the 21st century. His current project is SpyParty, an indie game about subtle human behavior and deception. http://chrishecker.com/Homepage

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