Pioneers: Jonathan Blow
Interview transcript: https://www.notion.so/blog/jonathan-blow For more episodes of the Pioneers series including photos and transcripts, please visit: https://www.notion.so/blog/topic/pion... Jonathan Blow is an independent video game designer and programmer. He created Braid (2008) and The Witness (2016) — two puzzle games that, when released, received widespread acclaim. Jonathan also created a new programming language called Jai, intended specifically for game development. Jonathan: / jonathan_blow Devon: / devonzuegel Notion: / notionhq

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HandmadeCon 2015 - Jonathan Blow

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Jonathan Blow's First Flop

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PRACTICE 2014: Jonathan Blow

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Interview with Jonathan Blow at LambdaConf 2024

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Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)

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Jonathan Blow Interview - On Industry, Development

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The Witness Documentary

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Jonathan Blow Made Me Quit My Job | Prime Reacts

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Jonathan Blow on Deep Work: The Shape of a Problem Doesn't Start Anywhere

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The Implementation of Rewind in Braid

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Storytime with Jonathan Blow at PAX East 2016

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E009 - Jonathan Blow | On the Metal Podcast

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Jonathan Blow at the ACX Online Meetup

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IndieCade 2011: Jonathan Blow & Marc Ten Bosch

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Jonathan Blow - Truth In Game Design

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How To Design Deep Games Keynote with Jonathan Blow (Braid, The Witness)

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Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible

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Legendary Game Dev Jonathan Blow | The Standup

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Jonathan Blow Interviewed in Stanford's Pre-Collegiate Summer Program

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