PoE Co-founders Chris Wilson & Brian Weissman Discuss MTG!
In this deep-dive interview, Brian Weissman (the architect of "The Deck") sits down with his long-time friend and colleague Chris Wilson (Co-founder of Grinding Gear Games) to bridge the gap between 1993 tabletop design and the modern digital era. From the scarcity of Alpha cards in 90s New Zealand to the controversial rise of Universes Beyond, Brian and Chris explore the "covenant" between developers and players. They discuss why the "friction" of manual item management is the secret sauce of the ARPG experience and how the pursuit of "chase cards" has fundamentally changed in the age of serialized 1-of-1 prints. Connect & Support: Play Path of Exile: https://www.pathofexile.com Card Advantage Games (Brian's Studio): https://www.cardadvantagegames.com/ Grinding Gear Games: https://https://grindinggear.com/ Video Chapters: 0:00:00 — Intro: Meeting Chris Wilson & Origins 0:00:51 — MTG History: Scarcity in New Zealand 0:02:14 — Diablo II: Connecting via The Deck 0:03:31 — Flesh and Blood: James White’s Roots 0:05:33 — Design Theory: The Power of Friction 0:07:48 — Item Weight: Making Digital Feel Real 0:08:45 — The Legend: Seeing a Beta Black Lotus 0:10:45 — PoE Design: Cultivating Item Prestige 0:11:41 — Logistics: Sorting 100,000 MTG Cards 0:12:30 — Sleeve Costs: 400,000 Inner Sleeves 0:13:31 — Game Feel: Sound vs. Visual Fidelity 0:17:30 — MTG Evolution: Information Bubbles 1:01:25 — Variant Fatigue: Scalding Tarn Sets 1:11:15 — Market Trends: Reserved List Shifts 1:17:33 — Closing: Respecting the Game History #PathofExile #MTG #ChrisWilson #BrianWeissman #MagicTheGathering #GameDesign #ARPG #UniversesBeyond #Hasbro #Loot #TCG #PathofExile2 #CardAdvantageGames

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