How to Build a Complete 2D Farming Game an 8-Hour Tutorial Series - Godot 4.3 - All 25 Episodes
This tutorial series includes 25 episodes that guide you in creating a 2D farming game. Throughout the series, you’ll build various test levels to develop characters, game objects, scenes, and components essential for your game. I've adopted a Test Scene First approach to develop this game, which is a common software design methodology. This approach allows us to build each game system independently, making it easier to focus on designing, developing, and testing these systems before diving into complex levels and the full game build. By prototyping each component in a test scene, we gain the flexibility to troubleshoot individual systems whenever unexpected behaviors arise, ensuring a smoother development process. Additionally, the rapid prototyping benefits of a test scene approach can significantly accelerate game development. Download the following Game Assets from itch.io Created by cupnooble 💡 https://cupnooble.itch.io/sprout-land... Sproutlands UI pack 💡 https://cupnooble.itch.io/sprout-land... Music by Ludoloon 💡 https://ludoloonstudio.itch.io/on-the... Subscribe to my channel for more tutorial updates 🔔 / @rapidvectors Game Fonts UI used by Damien G @damien g.com 🔔 https://damieng.com/typography/zx-ori... My code scripts are at my GitHub account 🔔 https://github.com/rapidvectors/tutor... Do you like my content and would you like to help support my channel further? ☕ https://www.buymeacoffee.com/rapidvec... All 25 Episodes are now contained in this one 8-Hour tutorial video 🎬 Video Chapters 0:00 - Introduction 1:35 - 1 - How to setup your project 5:50 - 2 - Learn how to use the Tilemap Layer node to design your game tiles. 21:08 - 3 - Creating the player with a state machine. 53:47 - 4 - Creating tool states for your player. 1:06:18 - 5 - Creating different styles of houses using tilesets and tilemap layers. 1:31:12 - 6 - Creating choppable trees for the player. 1:56:10 - 7 - Making your trees shake using a vertex shader. 2:04:06 - 8 - Creating mineable rocks for your player. 2:16:13 - 9 - Using Y-sorting to allow character to move in front of and behind game objects. 2:26:42 - 10 - Creating your first NPC: The chicken, complete with navigation agents. 3:02:13 - 11 - Creating your second NPC: The cow, using reuseable components. 3:09:10 - 12 - Using navigation regions, navigation agents and agent avoidance. 3:19:25 - 13 - Creating and styling UI elements: building a tools panel. 3:45:27 - 14 - Creating multiple collectables using reuseable components. 3:55:59 - 15 - Creating and styling UI elements: Builing the inventory panel. 4:15:19 - 16 - Creating the Day and Night component to bring your game to life. 4:46:27 - 17 - Farming Crops: Creating plant and corn game objects. 5:16:25 - 18 - Tilling the land: Adding dynamic tiles to your tilemap layer during gameplay. 5:37:08 - 19 - Saving your game using save data components and resource inheritance. 6:01:55 - 20 - Creating an interactive guide character you can talk to using dialogue. 6:19:47 - 21 - Creating custom dialogue balloons and dialogue scripts for your guide character. 6:53:21 - 22 - Creating and interactable chest that deducts items from your inventory and rewards you. 7:23:44 - 23 - Creating your first level using all the scenes and components you've developed. 7:43:53 - 24 - Creating a main menu UI for your game. 8:15:08 - 25 - Enhancing your game: Integrating audio and SFX using the audio bus.

Farming Game Project Setup and Assets - Godot Tutorial - 2D Top Down Game - Pt 1

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