Complete Interaction System (Items, Outline Effect, On Hovered & UI) - Unreal Engine 5 Tutorial
☕ Buy me a coffee pls⏩ https://buymeacoffee.com/melvintanggames In this video, I dive deep into creating a basic, powerful interaction system in Unreal Engine 5. We'll walk through how to create a blueprint interface, set up the input system, and configure a custom trace channel. You'll also learn how to implement an OnHovered event, complete with outline effects, use a master blueprint for items, and add an item count and interaction prompt indicator that displays in the Player HUD, All in one single video. This video also lays a solid foundation for our upcoming videos, where we'll explore a chest system and inventory management. I hope this video helps—stay tuned for future updates! Don't forget to hit the subscribe button and give the video a thumbs up! Your support means a lot to me, haha. Complete Project ⏩ https://pixeldrain.com/l/hKvJB4jC Assets (3D & 2D) ⏩ https://pixeldrain.com/u/2VSmEUmm 📌 Find me on: Instagram ⏩ / melvintang_games LinkedIn ⏩ / stewardmelvintang Email ⏩ [email protected] Chapters: 00:00 Opening 00:30 Project Setup & Importing Assets 02:46 Interaction Input 03:24 Creating Blueprint Interface 04:31 Creating a New Trace Channel 04:54 Implementing Interaction LineTrace 06:53 Creating Hovered Actor Check Function 09:40 Working on our Player HUD 16:08 Creating Master Blueprint for our Items 17:55 Creating our Items 18:34 Outline System 24:22Demonstration & Fix Collision Presets 27:10 Add On Interacted Event & Update Item Count 29:50 Fixing Interaction Prompt not Dissapearing 30:21 Closing Tag: interaction system ue4 interaction system ue5 advanced interaction outline hover interaction system outline effect hovered actor ue5 interact ue5 item actors ue5 master actor blueprint ue5 interaction prompt UI ue5 how to create interaction system ue5 interaction system ue4 interaction system ue4 interaction items system ue5 interaction items system

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