Complete Inventory System (Slot Based Drag & Drop, Equipment, Items, etc) - Unreal Engine 5 Tutorial

☕ Buy me a coffee pls⏩ https://buymeacoffee.com/melvintanggames Just finished all of my exams, and now I'm back with my longest tutorial ever! In this video, I will be making a Complete Inventory System for your game, covering everything from asset setup to making the inventory UI & slots, drag-and-drop system, equipment system, and consumables. 👀 What we will cover: Structs, Data Tables & Blueprint Components Item Master & Child Blueprint Add / Remove Item Function Drop Item Function Quantity Based Item Inventory Slot Modular UI & Item Pick Up Notifications Equip / Unequip Equipment & Consume Consumable Items Much moree.... in the next one, I will cover on how to create the tooltip widgets, maybe refining our equipment system (make it modular)?, inventory save game, and maybe an inventory slot hotbar? Watch the next video here: Complete Inventory Save Game ⏩    • Modular Inventory Save Game System - Unrea...   Don't forget to hit the subscribe button and give the video a thumbs up! Your support means a lot to me, haha. Visit My Website ⏩ https://melvintanggames.com/ Complete Project ⏩ https://pixeldrain.com/u/3M2EpwQ7 Asset Download (Educational Use) ⏩ https://pixeldrain.com/u/TDTHChv7 📌 Find me on: Website ⏩ https://melvintanggames.com/ Instagram ⏩   / melvintang_games   LinkedIn ⏩   / stewardmelvintang   Email ⏩ [email protected] 🍵 Tutoring Session: If you need further assistance, I’m also available for 1-on-1 tutoring sessions. You can use these sessions to consult, debug issues, or implement new features (all feature requests are welcome). If you’re interested, please email me with a brief description of your problem and or your idea. 📁 Chapters: 00:00 Introduction & Overview 02:35 [Chapter 1] Importing Asset 04:40 [Chapter 1] Creating Struct & Master Blueprint for our Items 09:20 [Chapter 1] Creating child blueprint for items 11:40 [Chapter 1] Making our items data table 15:05 [Chapter 1] Creating our Inventory Component & Initialize 19:00 [Chapter 1] Creating a simple Add Item function 21:11 [Chapter 2] Creating our Player HUD 22:20 [Chapter 2] Creating & Displaying our Item Notification 30:13 [Chapter 2] Quick Tips for Reversing the Item Notification Layout 30:54 [Chapter 2] Making our Inventory UI 32:50 [Chapter 2] Making our Inventory Slot Widget 46:12 [Chapter 2] Continuing our AddItem function, Slot Initialization & Some Fixes 52:10 [Chapter 2] Toogle our Inventory UI Open/Close 56:20 [Chapter 3] Chapter 3 Overview 57:15 [Chapter 3] Implementing Item Quantity System to our AddItem function 1:09:29 [Chapter 3] Creating Drag and Drop Preview Widget & Hide Debug Text 1:11:54 [Chapter 3] Implementing Slot Drag and Drop Functionality 1:21:33 [Chapter 3] Making Item Dropping System 1:27:09 [Chapter 3] Fixing Bugs & Chapter 3 Wrapping Up 1:29:30 [Chapter 4] Chapter 4 Overview 1:29:53 [Chapter 4] Making Equipment System 1:38:43 [Chapter 4] Fixing Errors 1:40:16 [Chapter 4] Unequip the equipment if the Item was dropped 1:41:44 [Chapter 4] Making Item Consumable 1:47:06 Closing

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