Unity Shader Graph Basics (Part 3 - Transparency and Alpha)
Transparent rendering works differently to the opaque rendering techniques we have seen so far. Learn about alpha-blended transparency, alpha clipping, and dithered transparency in Part 3 of this tutorial series! I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ π Download the project on GitHub: https://github.com/daniel-ilett/shade... π Get the zombie sprite: https://kenney.nl/assets/toon-charact... π° Read this tutorial in article format instead: https://danielilett.com/2023-12-11-tu... ------------------------------------------------------------------------ π Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-10074214... β¨ Grab my Hologram Shaders Pro package here (affiliate): https://assetstore.unity.com/packages... β¨ Grab my Snapshot Shaders Pro package here (affiliate): https://assetstore.unity.com/packages... ------------------------------------------------------------------------ π¬ Join the Discord: Β Β /Β discordΒ Β π Support me on Patreon: https://www.patreon.com/danielilett?f... β Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett ------------------------------------------------------------------------

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