Unreal Engine 5.5 Metahuman Animator: Combining Facial & Body Animations With Head Movement
In this tutorial, I show the process of combining Unreal Engine's Metahuman facial animation with full-body animations while preserving natural head movements from facial performance. Learn how to avoid common pitfalls like losing head motion when blending animations, and discover tips for creating seamless, lifelike character performances. Whether you're working on cinematics, games, or virtual production, this technique will elevate your animation workflow. Intro: 00:00 - 00:35 MetaHuman Performance & Animation Review: 00:35 - 01:32 Duplicating Facial Animation for Body Integration: 01:32 - 02:16 Importing Body Animation from Mixamo: 02:16 - 03:12 Retargeting Body Animation to MetaHuman: 03:12 - 04:01 Combining Facial and Body Animations in Level Sequence: 04:01 - 10:12 Fine-Tuning with Layered Control Rig: 10:12 - 12:45 If you found this video helpful, don't forget to like, comment, and subscribe for more Unreal Engine tips and tutorials! Let me know in the comments what topics you'd like me to cover next. #UnrealEngine #Metahuman #FacialAnimation #GameDev #Animation #cinematic

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