Replicated Gravity First Person Template Integration Tutorial
Replicated Gravity is a lightweight Unreal Engine plugin that adds multiplayer-ready custom gravity in four modes: Planetary (attracted to a point), Directional (constant vector), Dynamic (surface detection), and Zero Gravity (weightless movement). Also see the Third Person Template Integration Tutorial here: • Replicated Gravity Third Person Template I... In this short tutorial, you'll see: Eight steps to integrate the Replicated Gravity plugin into a fresh First Person Template project. Built around Unreal Engine’s native SetGravityDirection() and designed Iris-first (with automatic fallback to legacy replication), Replicated Gravity keeps client prediction and server authority in sync without requiring custom FSavedMove_Character work. All gravity logic is integrated directly into the Character Movement pipeline (no custom Tick()), and exposed through a Blueprint-friendly API. Key Features Planetary, Directional, Dynamic, & Zero Gravity Modes: Planetary: Gravity pulls toward a configurable center point (planets, asteroids, small planetoids). 0.5° update throttling for network efficiency Singularity-safe at exact center Directional: Gravity uses a constant down vector for gravity rooms, wall/ceiling walking, and rotated spaces. Explicit world-space direction Dynamic: High-performance adaptive traversal system for seamless wall, ceiling, and floor movement. Dynamic: Multi-probe system that detects nearby surfaces for wall/ceiling walking. Opt-in Forward detection identifies walls and ledges ahead to drive smooth, flicker-free transitions. Collision Channel Integration: Uses dedicated user-defined trace channel for precise control Zero Gravity: Provides full weightlessness for space environments, puzzles, or zero-g gameplay. Fully replicated with local prediction for smooth, responsive movement. Blueprint and C++ support for entering and exiting zero gravity. Preserves rotation and flying behavior when gravity changes. Switch modes and update parameters at runtime via Blueprint or C++. Get it on the Fab Marketplace: https://www.fab.com/listings/6189790c...

Replicated Gravity Third Person Template Integration Tutorial

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