‘An in-depth analysis of the Warcraft II campaign maps’ or ‘Warcraft II Easter Eggs’
In this video, I will go through all four Warcraft II campaigns and highlight interesting facts and hidden bits of functionality similarly to Abelhawk did in his Easter Eggs series for Warcraft III but on a bit more technical level. Even though Warcraft II is much simpler than its successor and it seems to be not very interesting in terms of secrets in the levels, there is a lot to uncover if you dig deep enough. Chapters: 00:00 – Intro 00:36 – Map sizes 01:30 – Tile sets, and errors related to them 02:27 – Terrain similarities between maps 03:29 – Creative Unit and Building placements and hostile takeovers 04:05 – Disappearing Units 04:55 – Controllers 06:44 – Controllers – Rescueables 08:48 – AI-scripts 10:51 – AI-scripts - Irregularities 11:46 – AI-scripts - Melee AI in the Campaign 12:11 – AI-scripts - A theoretically overpowered enemy 12:53 – Pseudo-Bases 14:02 – Triggers and External Modifications – Victory conditions 14:52 – Triggers and External Modifications – Tech Trees 15:06 – Triggers and External Modifications – Cosmetic Runestone Fires 15:45 – Triggers and External Modifications – Upgrades 17:59 – Triggers and External Modifications – Invulnerability and Rescueability 19:16 – Triggers and External Modifications – Altered Players, Alliances and Rescuability 23:45 – Triggers and External Modifications – Altered Units 25:05 – Outro The series I was inspired by: • Abelhawk's Warcraft III Easter Eggs Abelhawk: / abelhawk Saving Lothar in Warcraft II without cheats: • How to save Lothar in Warcraft II without ... Music used: Intro: Topher Mohr and Alex Elena - Garage (Recreated in Midi by MfromAzeroth, DrSwag and Thomcat) Main part: Warcraft II – Human Intro (edited by MfromAzeroth) Warcraft II – Human I (edited by MfromAzeroth) Warcraft II – Human III (edited by MfromAzeroth) Warcraft II – Orc IV (edited by MfromAzeroth)

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