Commodore 64 from Scratch: Sprite Controller
In this series, I'm building a Commodore 64 from scratch. No 6510, no VIC II chip, no SID and no PAL chip. Just EPROMs, SRAM and TTL logic. Epoch 1: Awakening CPU Build (this video) • Commodore 64 from Scratch: CPU Design and ... Raster generator • Commodore 64 from Scratch: Raster Generator. Text and BASIC Bring-Up • Commodore 64 from Scratch: Text and BASIC Epoch 2: Illumination Sprite Engine • Commodore 64 from Scratch: Sprite Engine Sprite Controller • Commodore 64 from Scratch: Sprite Controller

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The SID: Classic 8-bit sound

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Commodore History Part 3 - The Commodore 64 (complete)

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Commodore 64 from Scratch: Raster Generator.

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Microcontroller Magic: Under the Hood of “Sum Ergo Demonstro”

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The S3-1200 Finally Boots Like a Real Sampler

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Build an Enigma using an EPROM.

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Was the Commodore 64 TOO Powerful? (Compute! Gazette Issue 2)

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How the Commodore 64 Hardware Changed Over the Years.

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Let’s Type Castle of Doom (1983) – The Strangest C64 Game I’ve Typed In

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Total VIC-tory. The Commodore VIC-20 Story

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The OtterX - An Open-Source, DIY Commander x16 Clone

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Commodore 64 from Scratch: Sprite Engine

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Making 8-bit Music From Scratch at the Commodore 64 BASIC Prompt

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BMC64: The Ultimate C64 Emulator?

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How I Made A C64 Laptop From Scratch - The Portable 64 (Emulation)

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Commodore 64 Ultimate Simple Hardware Mods

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It took 34 years for the Commodore 64 to get Super Mario Bros.

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How Do You Program a 1960s Computer?

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Commodore 64 from Scratch: Text and BASIC

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