Commodore 64 from Scratch: Text and BASIC
In this series, I'm building a Commodore 64 from scratch. No 6510, no VIC II chip, no SID and no PAL chip. Just EPROMs, SRAM and TTL logic. Epoch 1: Awakening CPU Build (this video) • Commodore 64 from Scratch: CPU Design and ... Raster generator • Commodore 64 from Scratch: Raster Generator. Text and BASIC Bring-Up • Commodore 64 from Scratch: Text and BASIC

▶︎
Commodore 64 from Scratch: Sprite Engine

▶︎
EEVblog 1752 - Texas Instruments SCREWED UP the NE5532!

▶︎
Commodore 64 from Scratch: Raster Generator.

▶︎
The Ultimate Version of the Worst 1980's Micro?

▶︎
Commodore 64 from Scratch: Sprite Controller

▶︎
How Does Epyx Fastload Make Loading Faster on a Commodore 64?

▶︎
DesTestMAX: A revolutionary new diagnostic ROM for the C64

▶︎
Commodore 128 Alternate Universe

▶︎
Commodore 64 from Scratch: CPU Design and Build.

▶︎
Testing my 1981 hand-wired S-100 Bus Z80 card.

▶︎
Commodore’s Weirdest OS Is Back For 2026

▶︎
25c3: The Ultimate Commodore 64 Talk

▶︎
This Computer is from a Defunct Supercomputer Company

▶︎
ZX Spectrum Turing Edition Part 4 - Raster Generator

▶︎
Making 8-bit Music From Scratch at the Commodore 64 BASIC Prompt

▶︎
Rubbish… but Revolutionary? The Sinclair ZX81 Story

▶︎
PET Rocks! The Commodore PET Story

▶︎
Inside the Commodore 64 Ultimate

▶︎
Complete beginners guide to creating sprites on the Commodore 64 / C64 in BASIC

▶︎
