How Enter The Gungeon Was Made by Waiting in a Parking Lot For 6 Hours
Buy my merch ► https://thatguyglen-shop.fourthwall.c... Support me on Patreon ► / thatguyglen Become a YouTube member ► / @thatguyglen This Enter The Gungeon documentary details the development of indie 2D bullet hell roguelike Enter The Gungeon and goes behind the scenes of its creation. Discover more about development studio Dodge Roll and its small team of creators. Brent Sodman, David Rubel and Dave Crooks were all working at Mythic Entertainment, until EA sold the whole company. Instead of going to another EA studio, the developers decided to start their own video game company and began working on Enter The Gungeon. The documentary also explores all the design decisions that Dodge Roll made and shows how the basic premise and gameplay was born in a single afternoon. It also takes a close look at all the hurdles the team had to go through. The team only had a few weeks to create a first prototype and pitch it to publishers at E3. Additionally, the members of Dodge Roll took a huge risk and poured all their life savings into the game and decided against using Kickstarter. Furthermore, the developers had trouble implementing the right bullet hell mechanics and ended up creating their own version of BulletML, which is an open source bullet scripting system. Lastly, Dave Crooks shares some advice for aspiring indie developers and talks about what’s next for Dodge Roll. References: https://www.thatguyglen.com/article/h... 0:00 Part 1 3:42 Ad 4:57 Part 2 Script written by Anine Van de Ryck. Patreon: / thatguyglen Website: https://www.thatguyglen.com/ Twitter: / glencallaert Bluesky: https://bsky.app/profile/thatguyglen.... Outro song: Thank You R.G.E. - Joe Bagale #EnterTheGungeon #DodgeRoll #GameDevelopment

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