Top Tip Tuesday - Octane EFX

In this week’s Top Tip Tuesday, we’re exploring how to render nxExplosiaFX simulations in Octane. Beginning with a simple fire and smoke set up, we cache the scene to OpenVDB with Smoke and Temperature checked and then explore the OctaneSky and Octane Directional Light to start readying the scene for render. As nxExplosiaFX cannot be rendered directly in Octane, the VDB sequence is loaded back in to the scene using the Octane VDB Volume object with the Z axis coordinates flipped to mirror the original result. With the Octane Fire preset selected, we jump in to the Octane Node Editor, adjusting the Texture Emission and Volume Gradient nodes to dial in the emission strength and color before adding a second Volume Gradient node to fine tune the smoke output. Whether you already have Octane or you’re thinking of adding it to your toolkit, this tutorial will get you started rendering smoke and fire from INSYDIUM Fused. Hit that like button and subscribe to stay updated with all our latest content! Download the scene file here: https://media.insydium.uk/downloads/t... What is INSYDIUM Fused? https://insydium.ltd/products/fused/ Want to know every detail of every feature? Check out our Manuals: https://insydium.ltd/usermanuals We’re active on Social Media too! So, if you haven’t already; give us a follow! https://x.com/insydium_ltd   / insydiumltd     / insydium_ltd     / insydium