New Sci-fi & Fantasy RTS with Skirmish & Multiplayer demo on Steam! Liquidation gameplay in 2026
Liquidation is a solo developed RTS mixing sci-fi and fantasy with a skirmish and multiplayer demo available on Steam. You can play with three factions, six different heroes, organic and mechanic units in 1v1,2v2 or free for all game modes on three maps and check out the new victory points game mode and replay system. đ Steam store link: https://store.steampowered.com/app/89... đŁOfficial game Discord:   / discord  âUPCOMING STRATEGY GAMESâ    â˘Â New & Upcoming AAA and Indie games  Chapters 0:00 A sci-fi and fantasy RTS 0:37 Storytelling Campaign? 1:02 New Developer? 1:34 Familiar gameplay, new features 2:07 Mechanical units? 2:45 Population cap & Army tax? 3:02 Three factions 3:23 Two resources 3:53 Maps and game modes 4:17 Creeps and mobs 4:47 Heroes & Skills 5:21 Units and Balance 5:44 Items and Stats 6:10 Armor and Weapon types 6:35 Tech & Unit abilities 7:07 Grid based controls 7:45 Great QoL features 8:19 Ability Bar and unit control 9:11 Multiplayer features 9:29 Replay System 9:52 Annoying & Funny bugs 10:48 Naval or Air units? 11:07 Whatâs next? đGame Previews:    â˘Â PC Game Previews with gameplay and features  What would you say if I told you this is an RTS game which lets you once again enjoy base building and combat gameplay that is similar to that of Warcraft III, with heroes, items, skills and neutral creeps included but with lore that isn't far off from Warhammer 40k? This means Liquidation is quite a mix, I know, and more importantly it works and in this latest version of its demo it is already fun to play. I was also able to try some of its campaign missions but it's not yet ready for public showing, so both its solo developer and I agreed that this showcase should keep to only its skirmish and multiplayer gameplay modes. Its interwoven campaigns are already on the right track and looking good, don't get me wrong, but there is a point about keeping the storytelling experience for a more complete showing. Anyway another interesting and probably little known bit of info about this game is that the solo developer of Liquidation isn't also its original developer. It changed hands due to reasons outside their control and since then also found a publisher in Microprose. They are supporting the game which seems to be carried on its own strengths and by word of mouth from interested players. So this is where I come in and also take it upon myself to occasionally remind you of Liquidationâs existence. This latest demo version is the perfect opportunity for that so let's dive into it, and as I said you will find some of this very familiar. I don't see it as bad, because as long as it's not a clone but inspired by, I am all for game devs reusing ideas for games we loved or still love playing to this day. Naturally I also love new ideas, features or quality of life improvements of those old concepts which is why I will point out some of them in Liquidation as well. #RTS#gameplay#Liquidation

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