Cartridge Games - Versions, Bugs, and Behind the Code: A Sampler
Examination of a small sample of games from the days before patching was such a frequent occurrence. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - / displacedgamers Twitter: / displacedgamers Facebook: / displacedgamers Instagram: / displacedgamers #Sega #debugger #hidden

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Contra - Behind the Code

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The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code

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Why Do These PS1 Games Even Exist?

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Jaw-dropping graphical tricks in classic games - Your questions answered! | White_Pointer Gaming

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Huge NES Flaw Finally FIXED With New Sliding 72-Pin Connector // Ninten-Drawer

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Cheating the Turbo Tunnel of Battletoads - Behind the Code

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Ninja Gaiden II - The Jumping, Clones and Wind - Behind the Code

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Secrets of the Nintendo CIC Chip - Early Cartridge Anti-Piracy | MVG

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Is It Really Impossible To Pull Apart Two Interleaved Phone Books? | MythBusters

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The First Dune Game 32 Years Later: An LGR Retrospective

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What is the SuperGrafx and why did it fail? - NEC's Unloved Console from 1989

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The Trade A.I. of NES Monopoly - Behind the Code

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Why is Platforming so Difficult in The Terminator for NES? - Behind the Code

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Why Were Simpsons SNES Games So WEIRD?

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How Speedrunners BROKE Castlevania's Scrolling - Behind the Code

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Superb graphical tricks in classic games - Your questions answered! | White_Pointer Gaming

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Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code

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MissingNo.'s Glitchy Appearance Explained

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How Much did it Cost to Beat Dragon's Lair in 1983? | Arcade Economy

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