Unity AI Implemented Marching Cubes Digging in 20 Minutes
Try the Unity AI Open Beta for yourself: https://on.unity.com/svsai #ad #UnityAI Building a procedural, diggable terrain system using the Marching Cubes algorithm usually takes weeks of math, mesh debugging, and manual wiring. Today, I’m testing the new Unity AI Open Beta to see if it can handle the heavy lifting for me. Let me show you the workflow of using AI to speed up and enhance your game prototyping process. Assets used: https://kaylousberg.itch.io/ https://oleekconder.itch.io/ [Timestamps] 0:00 Can Unity AI code complex algorithms? 0:40 What is Unity AI 1:05 Installation, Gateway and MCP Server 1:45 How to use Unity AI 2:17 Plan Mode 3:55 Agent Mode 4:53 Can AI add an FPS controller? 5:20 It’s just a useful tool 5:57 AI can do Shaders, Level Design, Profiling 7:20 Try Unity AI during Open Beta

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