He llevado el FORCE FEEDBACK al límite en DCS… y es una LOCURA
#DCS #ForceFeedback #MOZA #MirageF1 #FlightSimulation #OVERSPEED #DCSWorld #FlightSim #Cockpit #FFB I thought I was already impressed by force feedback in DCS… …until I started tweaking the advanced settings. After installing the MOZA AB9 in my cockpit and initially testing it with the F/A-18, I decided to take the system much further. This time, we're not just talking about "vibrations" or a simple, curious sensation. We're talking about configuring every detail of the stick's behavior so that the aircraft literally comes alive in your hands. And to do this, I've chosen a perfect aircraft: the Aerges Mirage F1. An analog, hydraulic, twitchy fighter jet full of personality, where force feedback truly begins to demonstrate its full potential. Stall vibrations, speed brake turbulence, stiffer controls, real mechanical trim by physically moving the stick, inertia braking, afterburner… and an absurd number of parameters that can completely transform the DCS World experience. In this video, I'll show you how I'm configuring the system, how the automatic profiles work for each aircraft, and, above all, how the experience changes when you start adjusting the force feedback beyond the default values. Because after this… I honestly don't think I can go back. TIMESTAMPS 00:00 Introduction and initial conclusions after several days with force feedback 01:11 Why the Mirage F1 is perfect for testing FFB 02:19 Comparison of MOZA AB9 vs. new force feedback bases 03:01 Advanced configuration and telemetry in MOZA 04:21 How automatic profiles work per aircraft 06:38 Adjustments for the Mirage F1's actual mechanical trim 07:35 Advanced telemetry: vibrations, Gs, stalls, and braking 09:13 Dynamic pressure and hydraulic sensations of the F1 10:18 Speed brakes, turbulence, and afterburner 11:11 Audio problem in the video 12:37 Starting the Mirage F1 and initial impressions 15:25 Physical trim by moving the real stick 16:47 Braking and inertia with force feedback 18:18 Flap and airbrake vibrations 19:35 Takeoff with Afterburner 22:39 BVR Combat and Flight Sensations 27:25 Stall Test and Angle of Attack 30:42 Instrument Approach and ILS 33:38 Landing Setup and Turbulence 36:07 Final Shot and Conclusions Links and Support for the Channel BEAM EYE TRACKER — Head Tracking without TrackIR or VR https://beam.eyeware.tech/?via=OVERSPEED Configuration Profile (Steam Workshop) https://steamcommunity.com/sharedfile... ZALEM — Cockpits and Custom Parts https://zalem.es/?ref=11564 PATREON — Ad-Free Videos and Early Access / overspeed DISCORD — Community / discord TWITTER / X https://x.com/OVERSPEED_YT INSTAGRAM / overspeed_y KO-FI https://ko-fi.com/overspeed Second Channel — AIR CHRONICLES https://www.youtube.com/channel/UCRXg...

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