EasyRigCgi – IkFkSplineTool - rigging maya

EasyRigCgi – IkFkSplineTool - rigging maya Adjust parameters to create multiple type of a Ik - Fk system based on an IkSpline setup. This tool will be usefull to create spine / neck system and also in some others cases. • Controls : 3 to 10 controls + 1 settings controls + 2 to 20 joint • Joints : one for eatch local controls ---------------------------------- • adjust side system • adjust system name • adjust controls number • adjust joints number • adjust Fk controls size • adjust Ik controls size • adjust Settings controls size / offset • adjust controls colors • adjust joints size • Pyside / Python Usage and Example _Run the IkFkSplineTool procedure in the command line _Adjust name and parameters _Create guide and placement _Create rig Enjoy ! --------------------------------------------------------------------- Autodesk maya Tool and formation Rig : https://gaellang.com/easyrigcgi https://gaellang.com/cgtool Website pro : https://gaellang.com/ --------------------------------------------------------------------- Réseaux sociaux : EasyRgiCGI :   / easyrigcgi     / easyrigcgi   --------------------------------------------------------------------- mayatounreal, mayaunrealanimation, mayaanimationtounreal, unrealengineanimation, exportanimationtounreal, characteranimationinunreal, mayagameengineanimation, mayaanimation, unrealanimation, ue5, mayatoue5, ue5animation, ue5animationtutorial, mayagameanimation, gameanimationtutorial, mayatoue, anim, 3d, AdvancedFacialRig, Rigging, Maya, 3DRigs, MayaAnimation, UnrealEngine, AnimationArtists, CGI, VirtualProduction, CharacterAnimation, MayaMaster, RiggingArtist, CGIProduction, AnimationStudio, 3DSoftware, 3D, AnimationCommunity, TechnicalAnimation