Solo Retcon D-04 6-Stage Facility (No Commentary) | "Broken Den" | DRG: Rogue Core

Super duper fun Retcon run! I wasn't too happy with the radiation Drak I got at the start of the run; radiation is a fine element, it's just that the homing bullets on the Drak made it really difficult to take advantage of the weakpoints since it targets the "center" of the enemy, which might not necessarily be where the weakpoints spawn. I hit a heavy weapon crate and ended up with a fire minigun that worked fabulously with impact radiance. This run was also my first time seeing the Volatile Radiation upgrade, which makes it so that popping radiation weakpoints causes an explosion; absolutely perfect since I grabbed Ionization Infusion. The more explosions, the better. Time for random stuff: 1. I'm not sure what was up with that first cargo bay expenite event. I guess the pressure plate can be a bit finicky sometimes. 2. Bruisers are so funny to me for some reason. They don't claw or bite you they just punch the shit out of you. Need one as a guard dog perhaps. 3. Vigor Charger is easily an S-tier common upgrade. With how many ways there are to heal in this game, being at full health isn't too much to ask for a whopping 100% ability recharge speed with a single stack. 4. It's really hard to tell; does creating a 5th Aftermath zone despawn the oldest one or can a 5th one not appear until there's a spot open? It is really difficult to tell since the Aftermath particles aren't super visible. If you know please tell me, I'm really curious. 5. I really like how flexible Retcon's ability is. If you just want to unload a bunch of grenades and ammo into a swarm, you can just pop it anywhere beforehand; but, if you do want to end up in a certain spot afterwards, it's not too hard to set that up. Very cool ability in this sandbox and I'm so glad it's more than just "oooh tracer from overwatch." Thanks for watching! 4.