The Design in Narrative Design
In this 2015 GDC session, designer Jurie Horneman presents a framework showing how systems design and narrative design are two sides of the same coin, and why the narrative side of game is important even in games that do not ostensibly have a story. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter / official_gdc Check out our Facebook page for GDC exclusives / gamedevelopersconference Visit our site: http://ubm.io/2ctNvqZ

Making a game in Visual Studio from 1997 | Sean Barrett

Narrative Sorcery: Coherent Storytelling in an Open World

The Nature of Order in Game Narrative

How Prey's Mind-Bending Opening Level Was Designed | Noclip

How to Become a Narrative Designer

A Course About Game Balance

Making Player Choices Feel like They Matter in Your Narrative

Narrative Design - What Is It and How to Get Started?

The Shapes in Your Story: Narrative Mapping Frameworks

Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay

The Freedom Fallacy: Understanding "Player Autonomy" in Game Design

What Makes a Game Feel Mysterious?

Writing and Narrative Design: A Relationship

How Level Design Can Tell a Story

The Game Developer That Refused to Sell Its Soul

Designing Radically Non-Linear Single Player Levels

Gameplay Loops Are Out, Chains Are In

You should, unfortunately, be worried about Sam Altman

